Sunday, September 20, 2009

The Shrugging penguin, Medical, Science Studies, and Virtual Worlds


I remember the good old days in high school when we had to dissect a frog in biology class . The frog was already dead and was preserved in formaldehyde, but that didn’t mean that it wasn’t a gruesome, and somewhat unnecessary use for a small animal. We were studying the reflexes of nerves and muscles and we stimulated the nerves in the frog’s leg and watch as it moved. I felt sorrow that this unfortunate frog was born and harvested just so that high school students could watch a leg twitch. Fast forward to today.

We now have virtual worlds that are accessible to a global audience where we can potentially watch simulations of virtual animal behavior, physiology, and anatomy.

I am working with a simulation software in Second Life where you can program up to 26 different actions into a “puppet” creature.

If you wish to view this, you can go to my Usability Learning area in Second Life at

http://slurl.com/secondlife/RUC%20Seven%20Oaks%20/119/111/24/?title=Usability%20Learning%20Center&msg=Usability%20Learning%20Center

and watch the shrugging penguin.

My plan is to create a virtual frog or turtle puppet that turns itself over and then dissects itself so that a student can observe and learn. Of course, it may look gruesome, but it is a better alternative than dissecting a real animal. I will let you all know how it is going.

The other uses for this puppet software is to show puppet human avatars with a variety of situations that a student must diagnose. You could have an avatar show respiratory distress, cardiac problems, HIV symptoms or other ailments. These virtual world simulations would not replace the advanced studies that are a necessary part of many medical and science studies but hopefully will reduce some of the waste and cruelty that may occur in the beginning studies in these fields.